Bay Area hikes inspire a walking lighthouse in ‘Keeper’ game Today Us News


Inspiration for video games can sprout from anywhere. A slice of pizza turned into “Pac-Man.” Trouble driving up a hill in the snow inspired a key mechanic in director Hidetaka Miyazaki’s “Souls” series. When it comes to “Keeper,” the latest game from Double Fine Productions, creative director Lee Petty took inspiration from the Bay Area outdoors.

“I’ve been a longtime hiker and backpacker,” he said. “I live in Almaden Valley. There’s a quicksilver mine. There are a lot of hiking trails and machinery.”

He said being out in nature helps him process and think, and in that South Bay environment during the pandemic, he picked out details along the trails. The machinery from the mines and the unpleasant quiet. That hike and others trips led to a project, in which players control a walking lighthouse.


AN UNUSUAL CHARACTER: The protagonist for “Keeper” is unusual, and it takes players time to connect to such an odd world. It’s a place where humanity is gone, but the ruins remain, and in our place, other creatures flourish. Players discover this as they trundle through a six-hour campaign that lacks dialogue but boldly conveys a story through the environment and achievement blurbs.

“Keeper” puts players and the protagonist in the same boat as they figure out the gameplay of exploration. The experience is unusual because “Keeper” has a fixed camera that’s a throwback to the original PlayStation era, echoing games like “Resident Evil” and “Final Fantasy VII.” It creates a more cinematic feeling, but it’s also necessary because players move the lighthouse with the left analog stick and use the right one to shine its light on the environment.

The Fresnel lens fends off shadowy creatures and unlocks parts of the world. It helps players uncover secrets or activate objects. Beyond that, birds called Twigs hang out with the lighthouse and grow with it. Players send out the feathered helpers to wind levers or grab needed objects.

A lighthouse jumps in Keeper
In “Keeper,” the walking lighthouse gains abilities like jumping. (Microsoft) 

CONVEYING A SENSE OF DIRECTION: The first few hours are spent teaching the players these mechanics and establishing a hauntingly weird but compelling setting. At its core, the “Keeper” is a puzzle game, where players have to figure out how to advance using the simple abilities at hand.


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